Made more progress.
Roughed out some general ideas for interesting new character weapons.
Expanded on ship equipment and damage effects (hull breach, fire, malfunctions)
Expanded on some of the Chase vs Dogfight rules.
Started gathering resources for ship character sheet.
Started sketching out thoughts for the ship combat map.
I'm beginning to think I should actually start mocking up combat rounds. Possibly starting with fighters (super simple and easy to draw up) then moving to mid range craft which will likely be piloted by a full party as a crew.
From there I need to start investigating the effects of subordinate extras on wildcards manning stations.
I think I should also start considering the idea of 'extra' space ships and what that means in this combat system. As it stands I think there might just be a base guideline of size ratio difference being an automatic extra or wildcard as far as damage is concerned and a guideline for true wildcards as getting the bennies while effective wildcards don't.
The problem arises that wildcards in fighters will be VERY vulnerable to a single or even two steps difference in ship size. This hazard drops some when going up a size or two, but is still pretty harsh. Perhaps I will suggest only extras pilot fighters. That said, if you need to do a trench run, I want a decent fighter as an option.
If you haven't caught on yet, the majority of the work on this system is effectively replacing the vehicle system Savage Worlds uses (which I hate) and replacing it with my own 'fast, furious, fun' system.
Furthermore the fact that I use two Google accounts for this blog is really a pain. Maybe I can hook this one up with Google drive and share it so I can work on the doc with either.
It doesn't sound like much work to me. I feel like I could do more, but I console myself with the thought that I am doing any work at all. Given I'm in 2 'live' games, 3 online games, a project on a team of cool people and trying to spend time with my significant other, I think I'm doing alright. Though maybe after she get's through grad school I can take a LOT of time off just to work on this project... Assuming it isn't done in 3-4 years. Which I hope is NOT the case.