1.
2.
work done with a team.
The second one isn't very useful, it's like looking up painter and finding "one who paints" but for the interests of completeness there it is. So lets break down the definition given for giggles and understanding.
cooperative effort as a group of persons acting as a team.
coordinated effort as a group of persons acting as a team.
cooperative effort in the interests of a common cause.
coordinated effort in the interests of a common cause.
So here we are, we now have an interesting set of four definitions. So lets find out what the difference between coordination and cooperation is...
coordination:
The second one isn't very useful, it's like looking up painter and finding "one who paints" but for the interests of completeness there it is. So lets break down the definition given for giggles and understanding.
cooperative effort as a group of persons acting as a team.
coordinated effort as a group of persons acting as a team.
cooperative effort in the interests of a common cause.
coordinated effort in the interests of a common cause.
So here we are, we now have an interesting set of four definitions. So lets find out what the difference between coordination and cooperation is...
coordination:
harmonious combination or interaction, as of functions or parts.
cooperation:
cooperation:
an act or instance of working or acting together for a common purpose or benefit; joint action.
also interesting
also interesting
Ecology . mutually beneficial interaction among organisms living in a limited area.
So now breaking it down....
working or acting together for a common purpose or benefit as a group of persons acting as a team.
working or acting together for a common purpose or benefit in the interests of a common cause.
harmonious combination or interaction as a group of persons acting as a team.
harmonious combination or interaction in the interests of a common cause.
Now that my fun is over, lets break it down into what that means for me and us as designers and creators.
There is a goal, in 3 of four cases. (5 of 6 if you break down the purpose or benefit in cooperation)
There is a group, sometimes identified as a team. (2 of 4)
There is always joint action.
Every referenced group unit is working or interacting.
Why is this important? Ideally when we make our game, assuming you are not pitting the players against one another, we want all our characters working and interacting towards a goal.
Why is this interesting? Only half the time it is necessary that they identify themselves as a team. Rarely, this doesn't have to really incorporate a goal.
What am I predicting? That many GMs are screaming "Look! Railroading is good! It's a goal!" and others are screaming, "No! Our games where we set no goals should not be marginalized!" And now I quietly reply in my quiet blog, "Nobody said it had to be the GM's goal."
Arguably a good deal of Pen and Paper role playing games are about teamwork. About people sitting down and working together to achieve something greater than their individual players. It makes me wonder if this is why broken characters are disliked. Because a team makes them no better.
When creating my game, running through my mind is a simple question, "How can this character not only effect the party members, but their army, their cooperative units in such a way it becomes easier to reach a goal or cause."
Just some musings of mine I thought I'd share.
So now breaking it down....
working or acting together for a common purpose or benefit as a group of persons acting as a team.
working or acting together for a common purpose or benefit in the interests of a common cause.
harmonious combination or interaction as a group of persons acting as a team.
harmonious combination or interaction in the interests of a common cause.
Now that my fun is over, lets break it down into what that means for me and us as designers and creators.
There is a goal, in 3 of four cases. (5 of 6 if you break down the purpose or benefit in cooperation)
There is a group, sometimes identified as a team. (2 of 4)
There is always joint action.
Every referenced group unit is working or interacting.
Why is this important? Ideally when we make our game, assuming you are not pitting the players against one another, we want all our characters working and interacting towards a goal.
Why is this interesting? Only half the time it is necessary that they identify themselves as a team. Rarely, this doesn't have to really incorporate a goal.
What am I predicting? That many GMs are screaming "Look! Railroading is good! It's a goal!" and others are screaming, "No! Our games where we set no goals should not be marginalized!" And now I quietly reply in my quiet blog, "Nobody said it had to be the GM's goal."
Arguably a good deal of Pen and Paper role playing games are about teamwork. About people sitting down and working together to achieve something greater than their individual players. It makes me wonder if this is why broken characters are disliked. Because a team makes them no better.
When creating my game, running through my mind is a simple question, "How can this character not only effect the party members, but their army, their cooperative units in such a way it becomes easier to reach a goal or cause."
Just some musings of mine I thought I'd share.
"Nobody said it had to be the GM's goal."
ReplyDeleteThis sentiment has always been at the crux of my interest in the sandbox style.
Something I find interesting is that only half the time the definition incorporates the identification of a team. For teamwork. One fourth if you include the obligatory useless dictionary definition.
ReplyDeleteIt's somewhat an intriguing thought. How to set up a situation that combines a group of units that utilize teamwork, without being a team.
For all the cutthroat nature I ascribe to my players, they ALWAYS work together at a goal which they perceive is against my wishes. I work hard to make them believe that goal is against my wishes ... makes them happier when they "show me."
ReplyDeleteIt depends on whether or not the team-play you describe is in game or out of game. In game, no, I don't really have one. Out of game, I have a goal to play a good game. But no one knows how I do that except me.
Playing as a team is an important element to the players having a good time. I've never seen a good game operating where the players play against each other.
I grant you, very rarely do they THINK they're working together ...