I've decided weekly progress reports to keep up with the work might help...
Still digging up random files, putting everything in one place synced with a cloud seems to be a VERY good idea now. I'm using google docs which will let me work on my computer and it shall update automatically.
I rebuilt the edges, outlined some gear, moved in the ship stats, and added ship parts. Not as much work as I honestly would like, but I only have myself to blame for that one. My plans for the next week include more fleshing out of basic ship stats, developing the ship activities further and perhaps tackling some outlines for the actual setting portions. It would also be nice to be done digging up numbers and have them all converted to the new document, but I have to go about dealing with converting one note files to a readable format. I SHOULD be able to do that, but we'll see...
Saturday, January 25, 2014
Friday, January 17, 2014
False Starts
I've done quite a few false starts in the interim. Tried to cover the various exploits I've pursued, explain my distractions.
Hardly really matters if nothing gets posted.
After many false starts I've decided to work on a complete work and submit it. Finally design something, finish it and submit it.
As such I am pursuing making my spaceship rules for Savage Worlds into a setting. I think the biggest difficulty will be maintaining the steam, but we shall see.
I don't promise to do continuous updates on progress, but wish I could say I will.
Right now I'm at the beginning. I'm recovering and covering old ground and putting it into one single document separated as one would an actual book. I intend to keep all the ship rules, the general universal and social structure and the character rules.
After I get the rules into a playable state I intend to make working character/ship sheets as necessary. Then I will be looking for viable play test scheduling. I'm actually part of a group that is working on getting another Savage Worlds product out there and has a record of succeeding at those, so I'm hoping if they have a gap in their schedule I can mix things in. Furthermore they probably have resources for art and advice. This is looking pretty far into the future however as we have a lot of things to do on the old project and some fun activities as a 'just hanging out' group we like to do too.
I've also done one vital thing. I'm using Google docs to back things up. I have a bad history of losing hard drives at inopportune times. Furthermore I have a vague concept of a special method of play testing that could be augmented with Google docs.
As shorthand for the rest of life...
I got fired from LucasArts over a year ago, got a new job that isn't really games anymore and am sad.
Rethinking my future path and how to go in that direction.
Played a lot of video games.
Still play pen and paper when I can, but mostly just here.
Also play on RPOL, but it's generally shit games.
Ran a superhero game on Skype and bombed it. (Rules good, GMing bad[big ego hit])
Attended Wasteland Weekend and met awesome people and did awesome things (huge ego boost)
Finally cleaned off my desk.
So yeah, life and stuff.
Hardly really matters if nothing gets posted.
After many false starts I've decided to work on a complete work and submit it. Finally design something, finish it and submit it.
As such I am pursuing making my spaceship rules for Savage Worlds into a setting. I think the biggest difficulty will be maintaining the steam, but we shall see.
I don't promise to do continuous updates on progress, but wish I could say I will.
Right now I'm at the beginning. I'm recovering and covering old ground and putting it into one single document separated as one would an actual book. I intend to keep all the ship rules, the general universal and social structure and the character rules.
After I get the rules into a playable state I intend to make working character/ship sheets as necessary. Then I will be looking for viable play test scheduling. I'm actually part of a group that is working on getting another Savage Worlds product out there and has a record of succeeding at those, so I'm hoping if they have a gap in their schedule I can mix things in. Furthermore they probably have resources for art and advice. This is looking pretty far into the future however as we have a lot of things to do on the old project and some fun activities as a 'just hanging out' group we like to do too.
I've also done one vital thing. I'm using Google docs to back things up. I have a bad history of losing hard drives at inopportune times. Furthermore I have a vague concept of a special method of play testing that could be augmented with Google docs.
As shorthand for the rest of life...
I got fired from LucasArts over a year ago, got a new job that isn't really games anymore and am sad.
Rethinking my future path and how to go in that direction.
Played a lot of video games.
Still play pen and paper when I can, but mostly just here.
Also play on RPOL, but it's generally shit games.
Ran a superhero game on Skype and bombed it. (Rules good, GMing bad[big ego hit])
Attended Wasteland Weekend and met awesome people and did awesome things (huge ego boost)
Finally cleaned off my desk.
So yeah, life and stuff.
Labels:
Failure,
Intelligently Designed,
Off Topic,
Review,
Savage Worlds,
Space,
System,
Update
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